Friday, July 3, 2009

Bronze Age Spotlight: Honor Among Thieves

Secret Society of Super Villains 1As a kid in the 70's, there were several things a comic could have on the cover that would guarantee I'd buy it. One was Robots. The other was Gorillas.

So when The Secret Society of Super Villains number 1 showed up in May 1976 with it's cover of Gorilla Grodd shoving a bunch of JLA robots into a trash can, it's a safe bet I was digging into my Toughskin jeans pocket hoping to find .30 in change.

Fortunately for you, I did, so today I can tell you why SSoSV was not only a fun, zany bronze age comic, but also a template for how comic stories would eventually evolve into what we have today.

But let's back up a bit. For those of you not familiar with the series, a brutally quick summation is this: A clone of the Simonson/Goodwin Manhunter rounds up a bunch of DC villains (Captain Cold, Mirror Master, Captain Boomerang, Star Sapphire, Sinestro and Copperhead) to form a Secret Society.

It is soon revealed that Manhunter is actually following the orders of Darkseid who wants to use the society to help cause something he refers to as EarthDeath. However, this Manhunter is just as noble as his predecessor, so he pulls a double cross and convinces the team to try and stop Darkseid. Working together, the rogues defeat the ruler of Apokolips. Afterwards, they agree to remain together as a team.

Bonnie and ClydeNow one might ask - what prompted DC, whose bread and butter was superhero comics, to start publishing the exploits of a team of villains? Well, as it turns out, DC was simply riding a wave of antihero interest in popular culture that had most likely started with the Arthur Penn's 1967 Bonnie and Clyde movie and culminated in 1972 with Francis Ford Coppola's The Godfather. At the time, public fascination with antiheroes/villains was at a level not seen since the James Cagney shouted out to his Ma in White Heat.

In the comics world, Marvel had begun exploring antihero stories with Super-Villain Team Up, a comic which started as a set of two giant sized annuals featuring Dr. Doom and the Sub-Mariner. Not much of a stretch actually as both characters had been featuring in books before, Dr. Doom in Astonishing Tales and the Sub-Mariner first in Tales of Suspense and then in his own title.

No, it was actually DC who was taking the new surge of antiheroic interest and using it to a better advantage. Their first attempt was the half-hearted Joker comic which could have been a very interesting comic had it not been hamstringed by an editorial mandate to soften the Joker. As a result, the series, which had some fun moments, was generally incongruous with reader expectations of the Joker and ended up getting cancelled after 9 issues.

On the flipside, the SSoSV was not burdened by this same editorial mandate, or if it was, it wasn't as obvious. Originally helmed by writer Gerry Conway and artist Pablo Marcos, the SSoSV had a bit darker tone than the Joker series. The first issue ends with Copperhead getting shot and left stranded in the sea by Gorilla Grodd. This sets the tone for the entire series under Conway's watch as characters come and go very quickly, often dispatched in violent ways. During the course of the first few issues, there are several "deaths" of characters:

Hi-Jack is magically vanished by the Wizard in 04
Manhunter sacrifices himself to kill Darkseid in 05

It would have been interesting to see where Conway took the initial plot line, as he must have had a grand scheme in mind. However, he left the title by issue 2 and he remained off the book until issue 8. During his absence David A. Kraft wrote 2 issues (3 and 4). Then Bob Rozakis would take his turn for issues 5 through 7.

While Kraft did an admirable job picking up the story set forth by Conway, Rozakis' turn on the book was quite different. After finishing up Conway's storyline with Darkseid and Manhunter, his next issue was a rather Silver Agey piece that played off the novelty of having 3 villains with Captain in the names. Issue 7 involves Lex Luthor wanting to defeat Superman on the set of the Superman movie. Both of these stories feel like fill ins and are probably the weakest issues in the series (despite having some fine Rich Buckler art!)

Fortunately, with Conway's return in 8, the book regained more of its original feel. By issue 9 everyone is plotting against each other again and Gorilla Grodd is stomped nearly to death by a Dragon.

Despite the handicap of having writers shuffled on and off the title, there were quite a number of places where the stories excelled. For its time, SSoSV featured more violence, faster pacing, more character intrigue than other comics being published by DC. Most likely this is because SSoSV featured villains as the main characters, which gave the writers more latitude in their storytelling.

Chow time for Captain BoomerangThere are certain corporate expectations to be met when you write a comic featuring a character licensed out to Underoos. However, the suits don't bat an eye if if Captain Boomerang gets beat to a pulp by Darkseid - or just hangs out by the pool and eats some fast food.

I've mentioned the violence that was abundant in the series, but what was really novel was the non-violent moments. In issue 3 The crew is indeed just sitting poolside enjoying a meal from MacDonald's. It's a rather mundane scene that humanizes the characters in a way that you would never see in the pages of JLA at the time. This presentation of the more human side of the villains is definitely something new the series brought to comics.

Another nice non action scene is in issue 11 when the Wizard finally dispatches Funky Flashman (a tiresome Stan Lee stand in created by Jack Kirby.)

Issue 15 ends the series and it's a shame it ended there as the level of intrigue was definitely growing amongst the team members. There is an interesting scene with Star Sapphire and Professor Ivo and a nice bit with Mirror Master and Copperhead. It's the issue that best captures the feel of Conway's original vibe.

In a way, the SSoSV with its flawed characters and their exaggerated human foibles and higher level of violence could be seen as a template for how comics would progress into the modern age.

Dark AvengersWhen readers get tired of the normal faire of superhero comics, the industry often reacts by devoting a title to some super villain. Eventually this leads them amping up the level of violence and humanity of their A-list heroes.

The SSoSV was the first example of this, but over the years the formula has played out time and time again. In the 80's we got the fantastic Suicide Squad by John Ostrander. In the 90's we saw Venom get his own comic. Currently, one of Marvel's bestselling titles is Dark Avengers - a title that features villains.

In the 90's the success of a bloodthirsty Punisher led to everyone wearing leather jackets. Then there was a backlash against the badass character and the pendulum swung back - but not all the way back. Usually once you've given Aquaman a hook and a beard to make him a badass, it's hard to go back to your 1950's Arthur Curry.

So there you have it - you want someone to blame for all those horrible leather jacketed heroes in the 90's? Look no further than Gerry Conway and the SSoSV! :D

Need further proof?

He's was also responsible for the Punisher as well.

Have a great weekend!

- Jim

Wednesday, July 1, 2009

Thoughts on Golden Age Characters

When Titans CollideIt would seem that Jim and I have a disagreement.

No… no… don’t worry…. It is something very minor, almost nothing….. So small that no one could notice unless we come out and actually mention it.

So don’t worry… it will not lead to something like when Jack Kirby left Marvel because of some disagreement with Stan Lee.

No… nothing like that.

But it is there nonetheless.

And it is about the use of Golden Age characters.

Or more specifically… public domain Golden Age characters.

Jim already mentioned his views on the subject… so I guess now it’s my turn.

The Golden Age of comics first caught my attention when I read “The Great Comic Book Artists” by Ron Goulart.

I was vaguely aware before that that there was this distant era far in ancient comic book history called the Golden Age.

Heck I even knew that some characters like Captain America, Namor, the Human Torch, Superman, Batman, Wonder Woman, etc…. came from that era.

I even had some comics showing those characters at the time of the Golden Age like the Invaders comics from Marvel. Or the Superman VS Wonder Woman comic that I had from DC (AWESOME comic masterfully drawn by Jose Luis Garcia-Lopez). Or heck… even a reprint of the first Superman tale from action comic #1.

But I did not really know much about that time… until I read the “The Great Comic Book Artists”.

Then I discovered characters like the Green Lama, the Spirit, and the Golden Age Daredevil.

I loved this character right from the start.

Loved how he looked.

But also, I finally saw where the design for Marvel’s 3D-Man came from. I loved the 3D-Man character, although I only had very few comics with him… but when I saw the Golden Age Daredevil … I fell in love again.

Also I was a big fan of the Wallace Wood Daredevil. Although it had little in common with the first Daredevil… I really got a kick to see that it was not the first character to bear that name.

As I got to know more about them old characters, and as I discovered the concept of “public domain”… I could not help but think that something should be done using them…. Some new stories maybe?… especially with that Daredevil fellow.

Some like Alan Moore already had dipped their toes in that “public domain” well. Also Dynamite seemed to have some success with various “old” characters like Zorro or the Lone Ranger. But what I had in mind was a little different.

What I had in mind at some point was to use the “public domain” Golden Age characters to populate the Flashback Universe of the 40s or 50s. To essentially populate OUR Golden Age with them characters.

I had this crazy idea to make a story that would have some repercussion in the Golden Age Flashback Universe.

I dubbed it “Time Crisis” at the time.

Imagine if you will and inter company crossover done in a single issue (I know it has just been done recently…. Yes I AM looking at you Kirkman ;)). A “Crisis on Infinite Earths” type of story told in a single comic if you will.

But to do that…. we needed a lot more characters in the WW2 FBU then what we already had.

Click to see full size coverWe already had the Fearless Five, the Wildcard, the Crimson Cossack, Frostfire, the Purple Puma, the Paladin and his partner the Squire… but that was less the enough. So more were needed.

MORE I SAYS!!

And the solution was simple… either I come up with a truckload of new characters… or I use some of those that already exist that are public domain characters.

Being a lazy bastard… I opted for using them public domain characters. Also it would finally give me the opportunity to use the Golden Age Daredevil.


Not as a parody… or to make fun of… but simply because the more I learned about them characters… and the more I loved them characters.

There is a charm in those characters that I can’t quite properly explain.

Jim even contributed to me wanting to use some of them old characters with is Free Monday comics.

Heck lately it made me discover amongst other characters the Golden Age Catman.

SHAZAM!!! (or something like that ;))

It’s like I was struck with lightning. I loved them Catman comics.

I was familiar with the DC version of Catman. I thought that DC had simply created an EVIL version of Batman to serve as one of his nemeses. That they had created some sort of Reverse-Batman. Not unlike Bizarro… or Professor Zoom; the Reverse-Flash.

But in my ignorance… I had NO idea that what they had done was use an actual character from the Golden Age. One who I am sure is seen as little more then a Batman rip-off, and they turned it into a Reverse-Batman in the DCU.

Already I got a kick out of the DCU Catman… especially lately in the Villains United, and the Secret Six comics.

But that new layer added to the Catman character makes it even more cool to me.

Odds are that you will see more Catman comics in the future. Mouahahhahahahaha!!!!!!!!!

Anyway…

But at some point in time… what had to happen happened…. There was a comic book that was announced called Superpowers… later renamed Project: Superpowers.

I was happy and crushed at the same time.

They were using MY characters. MINE!!

Okay maybe not mine… but I was planning to use at least some of those characters.

Damn!!

But I still got a kick out of reading Project; Superpowers… or even The Twelve (although odds are that we will never see the end of that series…L). But I was a little disappointed too.

I wanted to see tales set in the Golden Age. But to make a long story short… them characters were put on ice and ended up in modern times.

Which made me a little sad… but also very happy.

Happy since they did not use MY idea of telling tales in the past with those characters. ;)

Heck with The Twelve, I naively thought that they would show us good old fashion heroes to show the contrast to the dark and gritty heroes that Marvel seems to have right now.

But I should have known better. JMS seems to want to show us that the heroes from the past are as flawed… heck if not MORE flawed then the current ones that Marvel has.

Oh well.

Even Image… or at least Erik Larson in Savage Dragon… used the “lets put the GA characters on ice to bring them to modern times” device.

So I guess that MY idea of keeping them in the past is safe… for now. ;)

Now all I have to do is convince Jim to make that “Time Crisis” comic. ;)

Although we do have an upcoming tale set in the Golden Age. It should be a first step for us in using them Golden Age characters.



And then… who knows?

Who knows where that tale shall lead us too??

We shall see. ;)

Tuesday, June 30, 2009

Early Leader Sketch

We are running a bit behind on new Mister Crimson episodes so to tied you over I present this early sketch of the Leader by Diego Tripodi.

We should have a new episode of Mister Crimson ready to go next week.

Thank you.

Monday, June 29, 2009

Free Comics Monday: Miss Victory vs a Nazi Gorilla

Miss Victory vs a Nazi GorillaDuring the Golden Age, many titles were anthologies featuring one character on the cover, but with multiple characters and stories in the book. In most cases, some of the characters inside the book never got a cover. A perfect example of this is Miss Victory who appeared in the pages of Captain Aero.

From Wikipedia...

The original Miss Victory was created in Captain Fearless #1 (Aug. 1941) by an unknown writer and by artist Charles Quinlan in an untitled, five-page story generally indexed with its opening words, "Introducing Miss Victory". She went on to appear in the second and final issue of Captain Fearless, and subsequently in Holyoke's Captain Aero Comics, beginning with issue #1 (Dec. 1941).

Given no formal origin story, it was left unexplained as to how Miss Victory was able to survive explosions, break free of ropes, or knock down walls. But is clear that in her introduction she had superhuman strength and durability.

She remained as star of a backup feature in the sporadically published Captain Aero Comics through that title's final issue, #26 (Aug. 1946). In 1984, she was revived by writer Bill Black and penciler Mark Heike in AC Comics' Femforce Special #1 (Fall 1984).

In this issue - Miss Victory does indeed fight a Nazi Gorilla

Captain Aero 15

[ Captain Aero 15 ]

Japanese Skulls are different?Now I usually turn a blind eye to the some of the more rediculous stuff I find in these Golden Age Comics. I consider them to be part of the charm of the comics. However, every once in a while, I uncover something that I can't ignore. This is the case with Captain Aero 17, wherein we find a Japanese Ghost pilot.

How do we know he's Japanese? Well, because his ghostly skull has slanted eyes...

Anyway, in Captain Aero 17, Miss Victory is pursuing a villain who is intent on of Leonardo Da Vinci's secret inventions to win the war. It's an interesting story as it highlights one of the problems with Miss Victory as I see it in that the writers seem to have a hard time pinning down exactly how tough she is.

At one point she is knocked out because she runs into a door. Later, a vase to the skull takes her out. In the end she survives a point blank explosion. Seems like someone wasn't reading the Holyoke Handbook entry on Miss Victory when they were writing that story. ;)

Captain Aero 17

[ Captain Aero 17 ]

- Enjoy!

Friday, June 26, 2009

Staying In Touch with Digital Comics News

There are posts, articles, and even entire websites popping up all the time regarding digital comics. Some report , some criticize, some generate content , while others provide delivery systems. Something that doesn't get reported on nearly as much, with one exception, is hardware/ software. What will be used to view the digital comics in question.

I think it's largely assumed that the iPhone (and other smart handhelds) will be used to do that. Now, and in the future with a rumored iTablet on the way (which will have a much larger screen to view the comics on).

Recently news has surfaced to shed the light of Digital Comic hardware/software in another direction:

TOUCH BOOK

"Until now, all netbooks were engineered the same way: Power-hungry Intel Atom, ugly case, and outdated 90's OS. Our goal: To achieve a breakthrough in both architecture and design. The result: a revolutionary device that works as both a netbook and a standalone tablet thanks to a detachable keyboard and a 3D touchscreen user interface".~Always Innovating

CRUNCHPAD



"The idea is to get a new type of device into people’s hands for as cheap as possible (we were aiming for $200, it looks like $299 is more realistic). It fits perfectly on your lap while you are sitting in front of the TV, so you can look up stuff on Wikipedia or IMDB as you channel surf.

It plays Flash video flawlessly so you can watch movies and TV shows on Hulu or Joost or wherever. Or listen to music on MySpace Music. Or use TokBox to have a video chat with your parents. Then check email and call it a day. Facebook, MySpace, YouTube, Hulu, Wikipedia, Google Docs and Gmail are the killer apps for this device." ~TECHCRUNCH

Its unclear at this time whether or not the CRUNCHPAD will allow you to run a few other programs on its hard drive, from an external drive or even a thumb drive (such as a .cbr reader). That fact alone would give the TOUCH BOOK the clear edge for digital comic book fans, particularly with a quick google search turning up little in the way of a web based .cbr or .rar viewer.

Getting back to content for a moment, recently a new iTunes inspired comic book service was announced last weekend, that seems to have generated a huge amount of media coverage in the last few days (judging by my Google Alerts...):

LONGBOX

 Rantz Hoseley, the editor behind Image's “Comic Book Tattoo” anthology of comics inspired by Tori Amos, introduced his latest endeavor at Heroes Con this weekend. Longbox, a digital comics platform similar to iTunes, is expected to launch later this year as a free download for Mac, PC, and Linux.

Developed by Quicksilver Software, Longbox comics can be download for a suggested price point of $.99 per issue, with the potential for block and subscription pricing. The first two publishers confirmed for Longbox are Top Cow and BOOM! Studios. CBR News caught up with Hoseley to discuss the details of Longbox and its potential impact.

~CBR

Very similar to other services we've reported on in the past:

CARBONATED COMICS


"Who is Carbonated Comics?

Thank you for stopping by www.carbonatedcomics.com. We are a technology company that is building a way to safely and securely view digital comics and other mixed visual literature. We feature our comic reader (The Carbonator), the Carbonated Comics file format (CCX), and the Carbonated Comics store front for building and selling comics digitally.

We are actively looking for content providers that are interested in exposing their content. We are looking for new, old, and very old content from artists, publishers, and any other providers that wish to reach a broad market".~CARBONATED COMICS @ccomics

COMICS XP

 "The comicsXP Reader is a FREE downloadable software, currently available for windows based platforms, with Mac editions forthcoming. The comicsXP Reader will also bundle with the comicsXP Organizer, for organizing and managing your library.

Together this software offers you the ability to organize and read your favorite comicsXP titles. Along with comicsXP titles you'll also be able to read any .cbr, .cbz files that you may have."~COMICS XP @comicsxp

In two weeks we'll discuss digital comics you really should be reading NOW!

Have a great weekend,

Caine

Wednesday, June 24, 2009

Pierre Speaks: Dynamos Part 3

Dynamos 2 CoverEditor's Note: This is Part 3 of Pierre's experience working on a project called Dynamos. You can review the previous installments here:

Dynamos Part 1

Dynamos Part 2



The image on the left is what would have been the second cover for the Dynamos Comic. I mentioned last week that the project fell apart. Here's why...

When you see people who have not released a single project, and they are trying to produce a dozen different comics, a video game, a movie and other stuff…..

RUN!

Run as fast as you can and don’t turn back.

Already, just any one of those things is a pretty big task, and heck a pretty HUGE one when you talk about making a movie or a computer game.

So imagine trying to do all of that at once… with little or no budget… before showing that you can finish at least one single comic.

Having ambition can be a good thing… but stretching yourself too thin by trying to make too many things at once, odds are that you will not be able to finish a single project.

To this day, I don’t even know if the “Dynamos” publisher have even published a single comic, let alone a video game, or any of their other projects.

Too much is often just that… too much.

And since they had many projects in the work at the same time, they had MANY editors. Each and every one of them wanted to have some sort of say in the creative process even of comics/projects they were not editing themselves.

That was a little frustrating to see them all try to add their 2 cents. Especially when some of them did not seem to know what they were doing.

At some point, someone asked for some changes because he once remembered reading somewhere that “comic pages should read in some sort of “S” pattern”. He was just vaguely remembering something he once read without really understanding it, but the change he asked for HAD to be made.

It would have taken me about 15 minutes to make the change he was asking for… but I decided to draw a line in the sand that one time and said “enough”. “It stops here”.

Why says you??

To save a measly 15 minutes?

No.

It was to keep them from always making decisions based on something they vaguely once saw or heard once in the distant past. To keep them from asking for changes based on things they did not even understand. And… more importantly, to keep them from changing their mind as the wind blows.

I was taking the time to scan and send them my sketches/rough pages for approval and said “Why did you not mention this when you saw the sketch/rough pages that I sent you guys?” But I was told by editor 20053 that “he never saw that sketch/rough page”. Which made me reply something like “What was the point of sending stuff for approval then if you guys don’t even look at what I send you?”

Also I wasted some time writing various long e-mails and including various sketches and diagrams explaining the design principles behind what I had done, and heck explaining why what was being asked for did not even work within the “S” pattern theory that was being mentioned.

I have worked in the “deciding by committee” approach on various projects, but even then there is a method to follow to make it work. To make it so that at some point you stop making changes and move on to making the next episodes. Otherwise… it is total chaos and nothing gets done.

You make the rough artwork.

You send the rough artwork to everyone that has a say in the process.

You make the changes that are asked for.

Then you get the changes approved.

Then you make the final work.

Once you are past that… too late to make more changes unless you realized some huge mistake slipped through.

For example in an episode of Arthur, we had to make some last minute changes because we were using something that the legal department did not get the rights to use.

So I tried to explain that people who want to ad their 2 cents must do so at the appropriate time, and that it was a mistake to make a change based on something the editor did not even understand to begin with.

But in the end, it was all a big waste of time.

Needless to say that it was the end of my involvement in the project.

I was still willing to draw the project, but would not make any changes that would be asked for past the “point of no return” unless there was a real good reason to do so.

It may not seem like much, but if you keep on making changes and changes as the wind blows, you end up with no project in the end.

I have seen many examples of people who are reworking their “perfect” project over and over, but 10 years later, their project is still in their desk drawer because they keep on trying to make it “perfect”.

It does not work like that.

At some point, you HAVE to let it go.

You work on it as much as you can within the timeframe that you have… but at some point, you have to say enough and finish your project.

So what we had was a situation where some people gave themselves the title of editors thinking that it was giving them all the qualifications that come with the job without any real experience/qualifications themselves.

Most of them did not really have a clue as to what they were doing.

Heck some did not even know some basic terminology like “worm’s eye view” or “bird’s eye view”. They would use “view from underneath” or “seen from high in the sky”.

When people don’t even know some very basic stuff like that… be worried.

Or even better, RUN!

Okay… maybe not “RUN”. But unless you are prepared to deal with the irritation/aggravation that is sure to follow, as politely as you can, say “thanks…. But no thanks”.

Here are a few rough pages from the first issue:

DynamosPage1


DynamosPage2

DynamosPage3

DynamosPage4

DynamosPage5

If you ask nicely, I might put the roughs for the second… or heck even the third story in a future Blog. ;)

Until next time.

Monday, June 22, 2009

Free Comics Monday: Crime Does Not Pay

Last week, I posted a question to regular visitors of Free Comics Monday asking people how did they feel about Dynamite's stories involving the Golden Age characters. I got the most responses I've ever gotten for a Free Comics Monday post with the majority of people saying they did NOT like the Dynamite stories. Thanks to everyone who posted a response!

Today, stepping away from superhero stories for a bit, I would like to call your attention to a great series of articles on the Pigs of the Industry Blog about the work of Charles Biro. Written by RKB, a name familiar to people who read the comments section of this blog, this has been an interesting and informative series I highly recommend if your a fan of the Golden Age.

One of the comics mentioned in these articles is Crime Does Not Pay 48, so I thought I'd make today's featured title.

Crime Does Not Pay 48

[ Crime Does Not Pay 48 ]

Crime Does Not Pay 58

[ Crime Does Not Pay 58 ]

- Enjoy!

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