
Where is Pierre? Well, he's on a Top Secret animation gig in Canada. I say Top Secret, because I can't remember if he told me what the assignment was or not. I'm hoping he's keeping a detailed journal about his experience so he can tell us all about it in future blog posts.
The animation gig has a rigorous deadline and he's been really busy, so, I've decided to give him a bit of a break on his Wednesday posts today.
Which brings me to the title of today's posts. Twice in the last two weeks, I have been asked How Do You Write?
At first I was going to just throw together a post on the subject, but both people who sent me the question included their regimen for writing which I found very interesting and helpful.
So it occurred to me that perhaps the better thing to do would be to ask everyone who reads this blog, how do you write/create? What is your process?
If you aren't a creator, I'd like to hear what you look for in writing. After all, what your audience wants in a story is just as important, if not moreso, as what the writer wants in a story. :)
Answers to the question can be as long or short as you wish. I'll post any answers I receive either via email or blog posts here on my blog next Wednesday.
4 comments:
Its been said that there are two kinds of writers: "Plotters" and "Pantsers". Plotters plan, outline, and more while Pantsers jump in by the seat of their pants and then go back and fill in the gaps.
I'm a Pantser. Something, usually a scene, gets stuck in my head and I leap in allowing the characters to "drive" for a while. After starting a few dozen stories this way I began to be able to tell when the characters needed to be reigned in a bit and at that point I'll stop and start making decisions about where I want the story to go, what I want to accomplish, and what might have gone on before.
If you want to call that outlining, so be it. Pantser pros: it's fun, you get immediate gratification (of sorts), you get to live as the character (at least for a while). Pantser cons: its risky, you can write your self into a corner, you can end up with fragments "glued" together rather than a story.
I'm not sure which is best, but I am sure that Pantsers must perform some kind of Plotting at some point...
I create in a similar way as Caine. It usually starts with a single idea in my head and I ask myself ''What if...'' numerous times. Once I start writing I have a loose outline in my head but it can change somewhat during the process. Sometimes a new idea will arise or an old one will be deleted. I usually know how it'll end but the overall plot isn't written in stone. Like Caine said you can write yourself into a corner this way, but I find it overall to be less of a constraint then doing an outline/script.
Although I have either written a script or work off of one while doing comics but again neither has been an absolute. There's always some leeway there. Sometimes there are scenes in a script that really don't need to be there in a panel or page to tell the story. Minor things like showing the opening of a door or etc.
Some structure is good, but over doing it with outlines and such kills the creativity and fun factor for me.
I was about to go into some sort of elaborate explaination of how I proceed.... but realised that it would be much better to keep that for a future blog. ;)
Mouahahaaha!!!!!!!!
I guess in contrast, I'm more of a plotter.
I tend to think about the story in a high-level sense first. Of course, this might just be a result of the way Jim had me pitch my first story to him. ;)
I start with a single line pitch, and begin breaking it down into a three act story and identifying the major beats. At this point I've got an outline with phrases marking the beats. I start breaking down each act and then each page and settle into the story. Now, that initial pitch might come from an image in my head, or a theme I want to play with, but I tend to try to 'plan' my stories more.
That said, once I'm 'in' my story at street-level, I try to remember that the high level stuff I decided might not be the best way to go. I try to 'listen' to the characters to see if there's a better way to do something, or if I have them doing something they wouldn't do. While I'm writing my page breakdowns, I try to include as much information about the scene as I can, and if I think I've got any dialog that I'm really fond of, I'll write that down as well.
But I tend to save dialog for last. It's probably the most intimidating step for me. And it's continually evolving. I'll look at a line over severral days and change it repeatedly.
When I'm finally done with a story, I've got multiple documents. Some are just 'notepads' where I've jotted freeform notes or stream of consciousness rambles that inspired me. Others are rough outlines, or full-on versions of scripts. (I never delete anything. I save new versions of scripts if I decide to re-write a scene.)
Post a Comment