Monday, February 8, 2010

Clowns, Captains and Condors

Hey guys, today I bring you probably the best scanned quality Golden Age comic I've ever seen, but it doesn't come without cost.

See, today's beautifully scanned issue of Crack Comics 24 is from a gentleman by the name of Jim Vadeboncoeur, Jr. A true fan of Golden Age comics who uses his own money to buy and scan comics for other fans to enjoy. What I'm asking of you today is one of two things:

You can make a donation to Jim via paypal care of: orders@bpib.com(I've done it - don't worry it's not some weird scam.)

Or you can send Jim an email and tell him how much you appreciate his work. Or you can simply post a comment on this blog, and I'll make sure the comments reach Jim myself.

I can't make you do either of these, but if you enjoy the comics you download from here every week, then please at least consider it. :)

Crack Comics 24

[ Crack Comics 24 ]

Crack Comics 30

[ Crack Comics 30 ]

And yes, I do find the cover with the clown utterly disturbing...

Friday, February 5, 2010

Today We Flashback to Lost Universes

Here at Flashback Universe we’d like to start discussing comics in the past tense, in addition to our present and future tense articles. To that end we’re beginning a new feature we’re calling Lost Universes. We’ll discuss properties, imprints, lines, and characters from comic book universes that are no longer actively putting out books such as Valiant, the Ultraverse, Comics Greatest World and more. More to the point, we’ll be examining what was, or made these books great!

Today we’ll be giving a brief overview of some of the universes we’ll be covering over the course of this series, there will be more than we have space to list here today & please we encourage you to give us your feedback, leave us a comment, hit us up on twitter , or drop us an email and suggest any universes you’d really like us to cover.


Remember, we’re discussing comic books being published in the early nineties for the most part, in what has affectionately become known as the “comics boom”. With the “comics boom” in full swing companies could come out of the gate & hit the ground running hard without needing to take their time and build up an audience before publishing multiple titles. It wasn’t unheard of for a no -name company to sell a hundred thousand copies of their first issue of their first book early on….

VALIANT

"Valiant Comics is an American comic book publishing company, founded in 1989 by former Marvel Comics editor-in-chief Jim Shooter with writer-artist Bob Layton and their financial partners. Initially packaging specialty comics, Valiant Comics became one of the largest companies in the American comic book market during the 1990s, selling more than 80 million comic books in its first five years".~wikipedia.org

 What was g
reat about Valiant was the fact that it matured really very quickly due to its core characters being from the silver age (coming with at least some fan notoriety built in) and then newer characters being built on classic archetypes for fan appeal with a creative tweak done to each one giving them plenty of originality to stand out from the big two side by side on a comic book shelf. Valiant produced such titles as: Archer & Armstrong, BloodShot, H.A.R.D. Corps, and XO-Manowar. They became fan favorites early on and really had a stranglehold on the industry during the “comics boom”, sometimes hitting sales numbers that topped that of Marvel or DC.

THE ULTRAVERSE
"The Ultraverse line was launched by Malibu Comics during the "comics boom" of the early 1990s, following the success of Image Comics & Valiant comics. The Ultraverse boasted improved production values over traditional comics (especially digital coloring and higher-quality
 paper), and a roster of respected and/or talented new writers and artists."~wikipedia.org

The Ultraverse looked really flashy and super slick due to their adoption of computerized coloring, which is kind of funny as they were known as the “writers comic book company” due to the amount of mainstream talent they hired to write their books. Those colors helped them stand out on a comic bookshelf next to DC or Marvel. Adopting the same formula used by Valiant The Ultraverse put out such titles as; The Nightman, Prime, Hardcase, & Mantra. Launching a bit later in the “comics boom” offered The Ultraverse theability to quickly break into film, television & animation ahead of the other companies at the time with the Ultraforce cartoon & a syndicated television series based on The Nightman. Unfortunately launching a bit late in the “comics boom” also hurt the Ultraverse but we’ll get to that at another time…

COMICS GREATEST WORLD
"Comics' Greatest World was an imprint of Dark Horse Comics. Originally conceived in 1990, it took three years for the line to be released, which led to an industry-wide perception that it was created to capitalize on the speculator mania of the early 1990s."~wikipedia.org

 Honestly what was great about CGW was how different they were. Darkhorse hadn’t done much in the way of traditional superhero comic books until then, choosing instead to focus on licensed material and the peripheral genres that had, as of late, not been published much by the big two. When they created CGW they infused their superhero universe with the elements that they included in their regular line of comics.

As an example Barb Wire, about a bar owner/bounty hunter in a junked out wreck of an industrial town was drawn and colored like a superhero comic but it was really more of a western themed book that had been modernized. Nearly all of the CGW titles were that way, which may not have satiated all fans' appetites but did build a strong loyalty with the type of fans that crave those particular style of comics. It was also a bold move, and one worthy of the name Darkhorse comics.

TEKNO COMIX
Tekno Comix was an American publishing company that produced comic books from 1995 to 1997. Tekno Comix publications featured characters and situations created by celebrity authors and others, but were primarily scripted and illustrated by freelance comics creators." ~wikipedia
Tekno Comix was a geek fanboy’s dream comic book company because they produced comics by fan favorite creators like; Gene Roddenberry, Mickey Spillane, Leonard Nimoy, Isaac Asimov, & John Jakes. Their comics wereprinted on nice paper, full colored, and well written but it wouldn’t have mattered anyhow with creator owned properties like; The Primordals, I-Bots, Mullkon Empire, Mike Danger & Lady Justice Tekno immediately covered a niche in the “comics boom” which paved the way for series like Buffy Season 8.

CHAOS! COMICS
"Chaos! Comics was a comic book publisher that operated from 1994 until 2002. Chaos! Comics filed bankruptcy in 2002 with all characters (save Lady Death) being sold off to Tales of Wonder. Prior to the  bankruptcy, rights to Lady Death were sold to Crossgen Comics; prior to Crossgen's bankruptcy those rights were then sold to Brian Pulido & Avatar Press. Chaos! Comic’s titles included Lady Death, Purgatori, Evil Ernie, & Chastity." ~wikipedia.org

The “comic boom” wasn’t the only trend to explode in the early nineties, another was the bad girl phenomenon! There were many bad girls, particular during the “boom”, and Lady Death was arguably the most popular at the time. A goddess, warrior, witch, and voluptuous dealer of death she’s been published under many comic book companies (Chaos!, Crossgen, Avatar) and even stared in her own animated feature. Her popularity was such that Brian Pulido sold her rights separately from the remaining licenses Chaos! possessed before declaring bankruptcy. Lady Death did and her creator did their part in paving the way for an entire genre of comic books, as well as rejuvenating ancillary content such as the bikini special and other “artistic print” specials.

CROSSGEN

"Cross Generation Entertainment, or CrossGen, was an American comic book publisher that operated from 1998 to 2004. CrossGen Comics, Inc. was founded in 1998, by Tampa, Florida based entrepreneur Mark Alessi who sought to create a comic book universe that was uniquely varied but also connected by a common theme that included Sigil, Meridian, Scion, & Mystic."~wikipedia.org

Crossgen was great because nearly everything about it was infused with an industry wide rediscovered excitement about what comic books could be & just as if it were fate, with Crossgen launching at the end of the “comics boom” (lots of creators could see the boom ending as the comics business slowed back down to a normal pace), it looked as if Crossgen would infuse the industry with another much needed dose of adrenalin.

A bit of an experiment of
sorts, Mark Alessi toured the country interviewing comic professionals in an attempt to find existing flaws with the way comic books were made and eventually set up shop in Florida hiring professionals who would relocate and attempt to set up a production facility that might improve upon the way comics were made.

Not since Image Comics had there been a comic book comp
any to spark such a frenzy in the industry, and like Image Comics before them, Crossgen was closely monitored by the Wizard magazine who reported on nearly everything going on at Crossgen. The excitement didn’t die down until the end either, financed like few other comic book companies before it, Crossgen launched several titles all at once and continued to build it’s stable of books at a fairly aggressive speed, which many have speculated, led to it’s downfall.

Look for us to provide a stronger focus on specific elements within the individual companies listed above in the future. We hope that you all will enjoy this new series here at Flashback Universe, and we'd really like it if you let us know what you think about Lost Universes and all of the digital comics news we bring you.
Have a great weekend,


Caine

Wednesday, February 3, 2010

Pierre Speaks: Big Time

Just like Watchmen!Watchmen... Astro City... The Ultimates.
I must have read over 100...heck I would say about 150 scripts/proposals from aspiring writers/small publishers.

And about 95% of them proposals are people trying to recreate one of these three series.

It often starts with "It starts in WWII like The Ultimates...", or as you read the proposal you read something like "it's a cross between Watchmen and the Sopranos" or something.
In the case of a project that we will call Big Time, it was introduced to me as  "Astro City done like a broadway musical".

It was over 4 years ago... so the details are a little fuzzy.

The guy seemed okay... and the page rates... although small... was enough that it would have allowed me to concentrate on pencilling this project and not have to worry about how I would pay the rent.
But right from the start it was a bumpy ride.

I was supplied a very rough version of the character designs... so I had to "guess-timate" how to draw the characters. Turns out I misinterpreted some of the details of the characters and was asked to fix it. Which was not a problem in itself. I fixed the characters to be like what the client was asking for.

But then I was asked to change it back to what I had done in the first place. It turns out that the client in the end prefered what I had done when I did not quite understand what his designs were supposed to be.
So once more I made changes to the pages and fixed the characters... again.

But by the time I sent a few rough versions of page 5... it was the end.

The client decided that it was not what he wanted.

Sad since I thought all them pages... other then maybe page 05... weren't that bad... I thought I had done a good job especially with the backgrounds.

page 5I even was complimented at the time on them pages by a legend in the industry, and another guy who is working at Marvel right now. They too especially liked them backgrounds.

But I did mention before how it often does not take much for a project to go down the drain.

This was an example of such project.

The client really was not happy about page 05.
And it's my fault.

I was not happy about page 5 either... and I mentioned that very fact... and that I would fix it.

Mistake #1 was to mention that I was not happy with it.

Unless you know the guy you are working with well enough.... never do that. Editors/Directors/supervisors will find enough reasons on their own to criticize your work... THEY DO NOT need your help seeing the flaws in your work.

It is something that I can do now with Jim... because we have been working together for a while now. I can tell Jim when I am not happy with something... he knows what I am talking about by now.

page 5 fixAnd sometimes he will tell me that I am nuts and that what I did is fine. And sometimes he will suggest how to fix/change it to turn it into something that will actually work.

Mistake #2 was to actually send a scan of the page BEFORE I actually fixed it.

Again unless you know the guy you are working with... don't do that. The client will assume that what you are showing him will be the final work.
There is nothing worse than trying to convince the client that "what you will do will look sort of like what you showed him.... but better".

The client usually wants to see exactly how the final work will look. One of the reasons also why you must not send rough artwork at first to a client.

They cannot read a rough and assume that what you are showing them will be the final result... and no matter how many times you tell them that "it will look sort of like this... but cleaner/better".

Doesn't work.

Unless once more it is someone like... lets say Jim... with whom you have been working for a while and who understands how the process actually works and how your work will look like in the end.

Why did I send them rough for page 05?

Well I foolishly was trying to figure out what the client wanted. So I had even sent him a few versions of page 01. A version full bleed.... a version with no bleed... a version with more shadows/rendering... etc.

All that in an attempt to get the "pulse" of the client and to try to figure out what he wanted exactly. To try to adapt what I was doing to what he wanted.

So I foolishly thought that with page 05... he could simply tell me what he thought so that I could adjust how I was approaching page 05.

Not even remotely what happened.

Mistake #3... as the project derailed... we got into fights about various details that no longer mattered once it was clear that the project was dead.

For example... the client started complaining that a subway train does not look like what I had drawn.
Then I replied that it does and I sent him the references I had used to show him that he was wrong.

And then it turned into a fight about how in the area where he lived... subways did NOT look like what I had drawn.

And then I got into this long e-mail explaining the historic of various subways around the world and how the subway in Japan was different from the one in Paris, then the one from New York, then the one here in Montreal, etc.

I tried to explain to him that if he wanted me to draw a specific kind of subway train.... if he wanted me to draw the subway train from where he lived.... he should have said so in the first place and he should have sent me the appropriate references.

That I was not a mind reader... that I had no way to guess... that he HAD to let me know if he had a specific subway train in mind.
So anyway... it did not end well.

But better to find out that it will not work out after 5 pages as opposes to finding that out after 25 pages.

As far as I know... the "Astro City Musical" comic was never done.

I guess that the "Big Time" creator was not able to find someone who could draw the "Big Time" subway cars the way HE wanted them. ;)

And especially at the page rates we had agreed.

It happens.

Maybe by now, the "Big Time" guy realizes that I had offered him a good deal. That I was doing a lot of work for the small page rates that we had agreed to. Maybe he could not find someone else willing to put the amount of work that I did for the small page rates that we agreed??

I guess we will never know.

Tuesday, February 2, 2010

Mister Crimson Episode 56



Mister Crimson Episode 56

Wherein Ace reveals his weakness

Read it hear .:

Monday, February 1, 2010

Behold the New Banner!

Check out the great new banner thanks to the incredibly talented (and busy) Pierre Villeneuve! These weekly free comics were initially just something I started to do so I could help spread the word on digital comics (legally) - however, over time, I have come to love the Golden Age world of comics as much (if not more) than modern comics. So, I thought it would be about time to add some of the Golden Age characters to the FBU banner.

Some of the Golden Age characters you may recognize as they are based on Public Domain characters (Blue Beetle, Cat-Man, The Heap, The Human Bomb) - the others are original creations from Pierre (Purple Puma, The GA Saturn Knight, Red Death and the GA Wild Card)

Hopefully, starting in March or April (depending on the Canadian Animation job market) you will get to see a lot more of Pierre's art on the Golden Age characters.

Until then, here are two great issues of Smash Comics!



[ Smash 04 ]



[ Smash 09 ]

- Enjoy!

Friday, January 29, 2010

A Bronze Age Alphabet (Part 4)

Today Trey Causey brings us Part 4 of his Bronze Age Alphabet. Check out Parts One, Two and Three if you missed them.

Q is for Questions: On covers, that is. While never has common as the simple declaration— “Back Off, Batman!” (The Brave and the Bold #122), for instance—questions have been an important part of selling comics to perspective buyers throughout the Silver and Bronze Ages. These range from the quotidian (“Where Are You, Girl?” (Conan #67)), to the highly pertinent (“I Know Kraven is Nearby—Waiting—Lurking—But? Where? Where?” (Daredevil #104) or “Can Anyone Save My Husband Before It’s too Late?” (Avengers #154)), to the quasi-philosophical (“What Is the Fine Line…Between Flesh and Fantasy?” (Weird War Tales #95), or “From Whence Came…The Enemy?” (Avengers #175), or “How Could Primitive Savages Overwhelm the World’s Greatest Super-Heroes?” (Justice League of America #84)), but they always served to make you want to pull issues off spinner-racks.

Now, of course, covers are treated more pieces of art, and very little text is employed (except perhaps to say what part of what massive crossover an issue might be). The hyperbolic entreaties of the Bronze Age are seen as a somewhat cheesy relic of the past. And so I’ll pose one last question: The Lack of Cover Copy! Will It Save Comics—Or Destroy Them?

R is for Religious Overtones: Brothers and sisters, have you ever stopped to consider the way religious imagery, themes, and references emerged in comics of the Bronze Age? Please turn your attention to the gospel of Thomas and Kane found in Marvel Premiere #1 (1972) and eight issues of The Power of Warlock, and reaching its conclusion in The Incredible Hulk (vol. 2) #176-178 (1974). This, dear friends, is the Passion of Adam Warlock, as he strives to deliver Counter-Earth from evil. Also consider the Apocalypse of Jim Starlin, as he takes the erstwhile messiah figure of Warlock through the tribulations of the “Magus Saga,” beginning in Strange Tales #178 (1974). Here Warlock confronted an evil doppelganger of himself who had established an oppressive intergalactic church. Starlin would again prophesize a church gone wrong in the form of the Instrumentality, the antagonists of Dreadstar. Marvel Premiere #13-14 (1974) offer us further revelation with Doctor Strange bearing witness to the "shaggy god" story of the anagramic Sise-Neg. And can not we all take solace in “the friend” who came to that sinner Johnny Blaze in his darkest hour (Ghost Rider #9, 1974)? We must, however, not fall prey to the false message of Ghost Rider #19, which proclaimed the friend to be a demonic lie--in conflict with Brother Tony Isabella’s original intention.

The Distinguished Competition was more on preaching fire and brimstone than longhaired, spiritual friends. The power of good was not as much apparent, but the snares of Satan were revealed in lurid detail in their various horror titles. Even amidst this darkness, however, there are glimmers of hope. Steve Englehart was so moved by the good news of the coming of the celestial messiah that he took the tale of Mantis, an earthwoman who becomes the Celestial Madonna, from the pages of the Avengers, to Justice League of America #142 where she appears under the name Willow! In Christmas-themed, Batman #219, the Dark Knight singing “Silent Night” is shown to have the power to stop crime. Hallelujah!

S is for Swords: Sometimes with sorcery, sometimes without. The pro-(or anti-, I guess)-sorcery pulp adaptation crowd got their roll-call in a previous BAS, but then there are the original comics creations. DC’s Showcase #82 (1969) threw its lot in with the S&S camp with its cover blurb for the debut of Nightmaster. Jim Rook, the titular Nightmaster, basically lived Ronnie James Dio’s fondest dream, as he transformed from rock ‘n’ roll front-man to heroic wielder of the Sword of Night in the world of Myrra. Nightmaster played a new riff on the “fighting man transported to exotic world” Burroughs standard. Heroes to follow would cut closer to the John Carter type. Air Force Captain Travis Morgan was certainly a more likely hero--but not necessarily one you’d expect to wear fur loincloth. Yet that’s exactly what he attached his scabbard to as the Warlord. John Jameson was another military man who became the champion of an Other Realm, only he got a wolf-man makeover and a sword as Stargod (Marvel Premiere #45). Major Christopher Summers, yet another member of the USAF, got abducted by aliens, and became a swashbuckling space-pirate with the Starjammers, debuting in X-Men #104. Arak, Son of Thunder, took a shorter trip that these other guys-- only going from pre-Columbian North America to the Court of Charlemagne--but he was every bit a man in a world not his own—and just as much the sword-swinging hero.

Then, there were the swordsmen (and women) that didn’t have to leave home. Ironwolf’s whole improbable, wooden-spaceship-flying civilization buckled swashes in the pages of Weird Worlds #8-10. Starfire swung her sword for her world’s freedom from the alien Mygorg and Yorg for exactly 8 issues of her self-titled series. Claw the Unconquered had a demon’s hand from another world, but he mostly wandered around his native Pytharia—which turns out to be Starfire’s world in a different era.

Most these of these swords-people, and others I didn’t mentioned, succumbed to a foe swifter than their blades--and deadlier, too. Ever-fickle reader tastes sheathed many a sword, and sent their wielders to the comics Valhalla of back-issue longboxes.

T is for Team-Ups: Throughout politically turbulent Bronze Age seventies, people were coming together for a cause—to beat up super-villains. We’d had social clubs before (the Justice Society), formal teams (the Justice League, the Avengers), and buddies hanging out (Batman and Superman in World’s Finest), but the Bronze Age real perfected the more egalitarian, one-off formula. The Brave and the Bold got the ball rolling pre-Bronze Age with issue 50, and shifted to its “Batman plus one” formula by #67. By the 70s though, Batman was dealing out justice with anybody and everybody, from a dream team-up with Scalphunter, to multiple tours with Sgt. Rock, to brief alliances with members of his rogue’s gallery (the Joker and the Riddler).

Spider-Man, never a team player (well, not until recently) was perfectly willing to get by with a little help from his friends—for 150 issues in Marvel Team-Up. The strangest of these might be issue #74 (1978) where Spidey fought the Silver Samurai with the cast of Saturday Night Live, but I think another strong contender would be issue #79, when he takes on Hyborian Age heavy, Kulan Gath, with Mary Jane Watson—who’s been turned into Red Sonja by a magic sword! After Team-Up, Marvel went team-up crazy. It was clobberin’ time for two with the Thing and a new guest star every month in Marvel Two-in-One. Starting in 1975, Super-Villain Team-Up doubled your pleasure (and your dose of pontification) with Dr. Doom and Sub-Mariner. The first superhero was a little late to the Bronze Age team-up game. DC Comics Presents, featuring Superman, started in 1978 and closed out the era in 1986. In that 97 issue and 4 annual span, Supes joined forces with everybody from Ambush Bug (#81) to Mattel’s He-Man (#47). Leave it to Superman to get little “me” time in a team-up book--with two outings with Clark Kent (#59 and #79) and his Earth-Two counterpart (Annuals #1 and 3)!

In the Bronze Age team-ups like these were a monthly regularity. Now they’re often billed as capital “E” events, and seem more geared to boost sales with a walk-on than catch us up on what Kamandi’s up to in Earth After-Disaster. Team-up comics often didn’t make much sense, but they were always fun.

U is for Underworld: As crime-rates soared in New York and other American cities in the seventies and early eighties, film began to reflect this reality, and so did comics. A greater emphasis was put on somewhat more “realistic” criminal types rather than cackling mad scientist and soliloquizing monarchs. But it took a while. Marvel introduced the Maggia—their version of the mafia (were they afraid of having to pay royalties?)—in 1970, which were mostly Prohibition-era organized crime stereotypes and costumed cronies. Hammerhead, debuting in Spider-Man #113, was the very definition of cartoonish, with his Dick Tracy rogues’ gallery physiognomy. The gritty, Mack Bolan-inspired Punisher first appeared in 1974, but he was initially squaring off against super-villains. In 1976’s Spider-Man #162, though, he took aim at Jigsaw--who was still a little on the Dick Tracy side, but filtered through a smudged, seventies lens. When Frank Miller took over Daredevil in the early eighties, the gritty modern age was almost ready to kick in the door. The Kingpin returned in Daredevil #170, and started acting more like a “realistic” crime boss. In 1982, a little over a year later, the Punisher appeared with more Taxi Driver or Death Wish portrayal, putting Daredevil between his guns and the criminals.

DC had a different approach, but saw similar changes. The Black Spider from Detective Comics #463 (1976) was a former small-time crook and heroin addict that waged a vigilante war against the “Pusher-Man.” Six issues later, Rupert Thorne, a Boss Tweed-style corrupt city boss, became a—uh, well you know—in Batman’s side. Just a month earlier, Black Lightning #1 had introduced DC’s own kingpin of Metropolis, Tobias Whale.

Editor's Note: If you enjoyed that, be sure to check out more of Trey's musings over at the From The Sorceror's Skull.

Have a great weekend!

Thursday, January 28, 2010

Justifying the cost of an iPad


So apparently yesterday's iPad Event literally almost broke the internet.

The virtual tremors began at the start of the iPad's world-changing debut, shortly after 10 a.m. PST. Twitter was already at a crawl by that point, with users complaining of missing and long-delayed tweets. Thus far, Twitter has only acknowledged the existence of the problem and said it is "investigating the source...

...And it wasn't just tech sites suffering: Some Internet service providers, such as the UK's Level1 Internet Services, told customers all the iPad attention was putting pretty much the entire Internet in a chokehold. ~ PC World

And for good reason - this is a device a lot of people are excited about. It looks to have the portability of a netbook combined with the ease of use and wide assortment of cool apps of an iPod or iPhone. It also looks like it will be crazy fun to use.

Strangely, there seems to be a large percentage of comic fans who aren't that interested in the device. Over at The Beat, where Heidi has reposted some pics of the device and the prices, the news is met with a lot of grumbling about the price. Over at Bleeding Cool, there is a more even mix of pro and con commenters, but the main sticking point still seems to be the price.

At its cheapest, the iPad is gonna run you (currently) $499 for 16 gigs (that's the non 3G version)

Now, excluding all the other things you can do with this device, how exactly does a comic fan justify the cost of a $500 gadget to read comics? Well, cheaper comics is the answer.

Currently most popular comics cost anywhere from $2.99 to $3.99.

However on comiXology and Robot Comics, comics are priced in the .99 to $1.99 range.
So, imagine saving $2.00 on every comic you buy.
And this doesn't factor in gas savings of going to the comic shop.
Or the Huge amount of FREE comics offered by the many distributors.

So, at $2.00 a pop, you would only have to buy 250 comics before you broke even on the device.
After that, you are actually saving money on every comic you buy.

That sounds pretty simple to me. :)
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