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Wednesday, November 11, 2009

Character Design in Animation

Worst Character Design Ever?As I was talking about the Superman Batman Public Enemies DVD with a colleague at work…. I realized that my next Blog HAD to be about character design.

I mentioned that Superman Batman had some of the worst character design I had seen in a while.

What did I mean by that??

They tried to copy the style of Ed McGuinness by trying to copy how muscle-bound the characters were. They tried to copy the surface without understanding what was underneath the surface, without understanding the structure behind how McGuinness’ characters are made.

Instead of trying to show every single muscle of the characters…. They could have instead kept the structures of McGuinness’ style and streamlined the exterior of the characters to make them easier to animate.

Too often when you look at an animated project…. The people behind the project don’t seem to have a clue as to how the animation process works.

We know from previous shows like Batman or Justice League that we are dealing with people who do understand the animation process.

So I have to scratch my head at how they could not see that what they had done made no sense for animation.

When we made the designs for the Bob Morane TV show around 96/97… we looked at how the Batman animated TV show had done a great job in streamlining their designs so that the animators would be able to do at least a decent job in animating them.

click to see full size

click to see full size

Other shows at the time like the X-Men or the Spider-man animated shows were great examples of what not to do so that it would be next to impossible to properly animate those shows.

For Batman, they’ve put together a style that would work for animation.

As opposed to X-Men where essentially, what they did was try to animate the Jim Lee designs from the comics.

Too often I have seen that in my career how some producer will insist for a certain look without seeming to have a clue as to what actually can work for animation.

When dealing with such producers… I have seen some designers who use what I call the “posing” technique.

Usually it means drawing the character in a strong pose to hide what is a weak design that does not really work.

To the untrained eye… such poses gives the illusion that the design actually works. But when you know better…. You can tell when someone is trying to get a producer who doesn’t know better to approve a design that does not really work.

A very simple way to spot such design is to simply take a design that was made using a strong dynamic pose, and reproduce the design with a standard neutral standing pose. That way the pose does not distract the eye, and you can judge the design on its own merit, on its own strength

You can tell that way if the design itself is strong enough or not.

Here are some examples of designs that that were made by a great guy called Jerry Hinds (who is drawing our Creature/Wildcard story) who used the posing technique.

Ultrax

Baby Yaga

To and old warhorse like me…. It took me about 3 seconds to see that those were strong designs…. But I made a neutral standing pose with them design to show how strong they remain with a straight pose.

Pierres Baba Yaga

Pierres Ultrax

Jerry did a AWESOME job with those designs.

Another example of a strong design is the character Gemini from the Image comic of the same name (a very fun comic…. Go buy a copy ;)). Even taking away the dynamic poses that the artist of the series uses…. The design remain strong.

Gemini

I am sure that some of you guys have noticed how sometimes some characters look cool drawn by… let’s say Jim Lee…. But when someone else draws the very same character…. The whole thing falls apart.

That has been a big problem since… the Image Age I would say…. Or if you prefer… the early 90s.

In the long distant past…. The design work in comics usually was strong enough that no matter who was drawing the book/character… it would usually look fine.

Kyle RaynerBut at some point… the design work reached a point where when… again let’s say Jim Lee designed a character, it would look fine as drawn by Jim Lee…. But no one else could draw the darn thing and make it look good (for example… Omega Red… or even worse… Kyle Rayner with the “dog collar” Green Lantern design… damn that was a poor Green Lantern design).

Probably one of the reasons why since the early 90s… there are very few “new” characters that actually lasted… or that were able to sustain a series for very long.

If you create a “new” Blue Beetle… the design might look good when drawn by Jim Lee on the cover of Infinite Crisis…. But it falls apart/does not look as good when other artists try to draw him.



But now you know…. So maybe you too now will be “old warhorses” and will be able to spot poor design work in about 3 seconds. ;)

Until next time.

Wednesday, July 27, 2011

Old World Monsters

Nothing haunts me more than an unfinished project, and buddy, let me tell you, I have got more than my fair share of 'em. Now, before I erroneously cast myself as a guy who can't complete anything, let me say this: I have finished a ton of projects. The downloads page on this very site is testament to that. Still, sometimes I've started a project and for one reason or another had to abandon it. Sometimes it's my fault. Sometimes not.

One of late that I've regretted pulling the plug on is the sequel to the League of Monster's story that Pierre and I were working on for Zuda. Zuda went under before we could finish it which is a durn shame because we both had some great stuff to show you in that comic. Namely, we were going to introduce the world to the incredibly fun Old World Monsters, a team of creatures from Europe. Today, I"ll show you some of the character concepts Pierre created for this story:

First up is Gentleman Jack, the ghost of a 17th century highway man:

 Next is a character I intended to be our brooding Red Tornado type of character, The Green Golem:

Countering the Golem's reserved nature would be this hot tempered beauty, The Bride:


The final member of the group is a character originally designed by the insanely talented Jerry Hinds, but used with his kind permission in this story; Baba Yaga.


These four characters and the story that introduced them was going to sort of be my homage to the story that introduced those classic Jim Shooter villains The Fatal Five. 

Except whereas Shooter cast The Fatal Five as black and white villains, I was going to go the more Marvel route of making the Old World Monsters all anti-heroes to one degree or another.

Pierre and I got about a third of the comic completed before the closing of Zuda made the project financially unfeasible. Still, I wouldn't say this project is completely dead. As the market changes and Pierre and I get more time to work on other things, I wouldn't be surprised if this story didn't bounced back up to the top of our list of things we would both like to work on.

Hope you liked this behind the scenes preview(?) of the Flashback Universe!

- Jim

Wednesday, October 17, 2007

Creator Profiles: Jerry Hinds

I recently bought the DC Archives of the Legion of Super Heroes volume 10, mainly because it was all of the Dave Cockrum issues.

One of the things that really struck me was how amazing it was that even though Dave only did about a years worth of stories, just how much influence he put on the legion after his run. Mike Grell was pretty much obligated to use the new costume designs, and as a result new costume designs (like Tyroc) sort of needed to blend in to the existing schemes set up by Dave Cockrum.

I think about this when I'm looking at new artists - can they adapt their style to fit with the *House Style* set up by Pierre? Most of them will say, "Sure!" but the real test is the amount of complexity Pierre puts in his work based on simple design concepts. Also, his use of color is very specific.

I'm happy to say that Jerry Hinds is one of the few artists I've encountered who actually understood what Pierre was doing and has been not only successful in matching it, but is also not afraid to push the parameters of the Flashback Universe look and feel. (Examine the picture above - Ultrax the Unconquered, from a story by Chris Sims - the style of color and costume design is pretty much Flashback Universe Perfection! Below is his rendition of a character called Baba Yaga.)

The other thing I like about Jerry is that just like Pierre, he really *gets* what cool about the Bronze age of comics. So many artists and writers like to praise the Bronze age with a wink, wink, nudge, nudge attitude that I just find insulting. They totally ignore the great things Starlin was doing with Warlock, or Gerber was doing with Man-thing. To them it's all about how *quaint* Bob Haney's Brave and the Bold was. (btw Bob Haney Rocked Hard!)

Jerry understands the reason those Bronze age comics were so great - he uses a word for it that has a very specific meaning in his e-mails: Gravity. Defined the way Jerry uses it, Gravity is that moment when Damocles looks up and sees the sword hanging over his head. Or when a salvage team in space realizes they have an alien stowaway. Or when two high school rivals realize they have superpowers as long as they as they agree to help each other.

It's how heavy the pages get as you flip through a comic, one by one, the plot tension building, giving each page more and more impact.

I expect Jerry will bring a lot of Gravity to the Flashback Universe! :)

Here are Jerry's answers to my Creator Survey:

What Flashback Universe comic did you work on, or are you currently scheduled to work on?

FLASHBACK TEAM UP: THE CREATURE AND WILDCARD

Do you have a link to a blog/portfolio you would like me to include?

http://www.niceonethat.com/

http://www.dangerace.blogspot.com/

What comics from the 70's did you like when you were growing up?

Captain Marvel (of the Kree), Spider-Man, Fantastic Four, Luke Cage, Legionnaires, Avengers, Thor, Captain America

What writers/artists do you think you are most influenced by?

Gil Kane, Jim Starlin, Don Heck, Jack Kirby, George Tuska, Neal Adams, Sal Buscema, Jim Steranko/Stan Lee, Tom DeFalco, Kurt Buseik

Current trend in comics you hate now?

Virtually everything (especially Marvel) outside of MC2 connected survivalists - static vertical figures standing pretty on comicbook covers, or art direction that's mainly derivative of Image Comics)

Current trend in comics you like now?

To see a few comics which maintain a visual 'comic feel' as opposed to many which display art that's 'too realistic', thus non-escaping (though technically excellent) in the way Golden & Silver Age comics are.

Thursday, November 5, 2015

More Unseen Art

In the comments on Monday's Post, artist Reno Maniquis noted that he's worked on some projects that never came to fruition. I did some digging and found the art he was talking about.

The first up was going to be a Zuda pitch called hell-bent but Zuda folded before this project got going good.



The other was a possible Artifact story with a new character called Jet Pack Jenny


While neither of those projects panned out, I've enjoyed working with Reno on the Lost 100 Pagers he's created. He never fails to impress me with his work on those Bronze Age homages.


Another artist who I've worked with in the past (and most recently completed the So Falls The World Flashback Universe story is Jerry Hinds. Here are some awesome character sketches he developed for a sort of Jim Starlin Adam Warlock type of project. Again, this would have been a good project for Zuda.

The star to the story was a character called Judas Moonstone



His Allies were the enchantress Baba Yaga



And an imp named Toadflax



The villain of the series was a character called Nightshade

I still have more unseen art, but I'll save it for another day.

- Jim

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