Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Thursday, April 24, 2025

Comics Find in Germany

 While on vacation last week, I went into a bookstore in the Franfurt Airport and saw some Germany comics. There was a book of various Flash Gordon reprints and a few comic anthologies from a publisher called Weissblech Comics. I picked up this anthology, Fantasy 3000:


These are big: 80ish pages and large format--maybe like 10'x`12'-ish, though I haven't measured it to get the exact dimensions. It contains 3 strips: "Warriors of Gorakon", "Big Ass Sword", "The Sword of Tuatha", "Gorrn", and "Space Pilot Resi Stenz" with a range of art styles. Here's the splash page of the first story:

Thursday, April 10, 2025

Middle-earth in Blacklight


It's well known that hippies were into Tolkien's work. Some of its themes appealed to them, certainly, but like with Lee and Ditko's Dr. Strange comics, there was also the idea that the works might somehow be drug-influenced. The author, it was assumed, might be taking the same trip as them. This was, of course, a false belief, but it was one that existed.

I this appreciation of Tolkien filtered through 60s countercultural and mixed with the prevalent cultural representations of fairytale fantasy led to a subgenre or aesthetic movement within fantasy, most prevalent in the late 70s and early 80s, before D&D derived fantasy came to ascendancy. While this subgenre likely finds expression in literature and even music to a degree, I think it is most recognizable and definable in visual media. It's evident in works like Bakshi's film Wizards and the Marvel comic Weirdworld (both in 1977), and in the Wizard World sequences (starting in 1979) of Mike Grell's Warlord. Elfquest (1978) shows the influence to a degree. Bodē's Cheech Wizard (1966) and Wally Wood's Wizard King (introduced 1968 but significantly presented in 1978) are either the oldest examples or its direct progenitors.


Essentially, the subgenre eschews the serious world-building of LotR for a more drug-influenced riff on The Hobbit, often with greater use of anachronism, camp, and sexiness, and often with a degree of psychedelia. Beyond the Tolkien influence, these works tend to share a number of common features:  a "traditional" visualization of elves and dwarfs as "little people," arising in folklore and classic illustration, but coming more directly from Disney animation and the fairytale comics of Walt Kelly; the influence of Denslow's Oz illustrations or the design aesthetic of The Wizard of Oz (1939); absurdism and humor borrowed from underground comics and Warner Brothers cartoons; unreal landscapes and visually alien settings informed by Sword & Sorcery and science fiction comics rather than historical or mythic sources of Tolkien.

Given they were contemporaries, D&D shows some in influence from these sources, primarily in its early art and occasionally humorous tone. But as a game that arose from wargaming there was always a thread of verisimilitude or equipment fixation that runs counter to this freewheeling psychedelic adventure vibe. Also, the violent, heroic narratives tended to have less room for the silly or less competent characters of psychedelic fantasy works.

Monday, March 3, 2025

The Adventurers


This weekend, I won an ebay auction on the Malibu collections of The Adventurers from 1990. If you don't remember this minor title of the 80s black and white boom, it's a fantasy series started at Aircel in 1986 by artist Peter Hsu (later replaced by Kent Burles on interior art) and scripter Scott Behnke. After 2 issues, it moved to Adventure Publications where it ran for 10 issues. 

In 1987, it was followed by Book II than ran for 7 issues. Adventure was acquired by Malibu as in imprint in 1989 and there was a Book III that ran for 6 issues. 

In an era when Sword & Sorcery comics not based on a work by Robert E. Howard were disappearing from the stands, The Adventurers was practically its own small universe. There were also spinoff series: Warriors, Ninja Elite, and possibly Hsu's Elf Warrior, though I'm unclear if it's in the same world.

While clearly drawing inspiration from the S&S comics of the 70s and earlier 80s, The Adventurers explores new territory by borrowing the adventuring party from Dungeons & Dragons, and other fantasy rpgs and making a recurring character a representative of the important 80s group: the ninja. 

I can say that The Adventurers is anything phenomenal but if you are a fan of S&S comics (which I am) or 80s black & white indies (also me), I think they are at least worth checking out. There's one fansite I've found dedicated to the series.


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