Showing posts with label Space: 1999. Show all posts
Showing posts with label Space: 1999. Show all posts

Thursday, February 5, 2026

Classic TV Flashback: More Thoughts on Space: 1999

Anne is a friend and blogging compatriot (she has a rpg blog at DIY & Dragons and a book/film blog at The Lunar Flaneur), and since the algorithms now classify her as "old," she just started watching Space: 1999. I asked her to share her thoughts:

On most streaming services, the "recommended for you" section is usually just a mix of whatever's currently popular, plus advice to rewatch things I've already viewed on the service. But watching It's A Wonderful Life over the holidays seems to have unlocked a new tier of algorithmic recommendations, for what I might charitably describe as mature audiences. Yes, the robots have decided I'm OLD. 

Scrolling through the "Shows for Old People," I spotted Space: 1999, a British sci-fi show from the mid-70s that I knew almost nothing about, except that Modiphius recently released a licensed game for it and it was previously reviewed right here on Flashback Universe.

As I write this, I've watched the first 9 episodes of the first season. Here are my thoughts so far.

My very first impression of the show was that they had clearly invested a lot of time, effort, and money into the props, the sets, the miniatures. Our setting is Moonbase Alpha, currently the distant and advanced scientific facility in the solar system. The interiors resemble the utilitarian aesthetic of a naval vessel or an Antarctic research station. We see halls, control rooms, laboratories, an atomic reactor to generate power for the base. The models representing the exterior of the station or its shuttle crafts are styled to look like something NASA might produce with enough budget, like something from the art of Robert McCall. When people go outside, they wear spacesuits. The action on the moon's exterior uses wirework and maybe a bit of slow motion to recreate the appearance of low gravity.  

I find it impossible not to compare the show to Star Trek, and my initial impression of Space: 1999 is that it's intended to be more realistic than Trek, and that it's going to have better production values. We're on the Earth's moon rather than across the galaxy. We're in the near future of our own society, rather than centuries distant in a post-scarcity utopia. The models representing the exterior of the station and its shuttle crafts have nubbly, detailed surfaces like the Death Star or a Borg Cube rather than the smooth shell of the Enterprise. There's no warp drive, no matter transporters, no replicators. 

The uniforms are drab jumpsuits, without the primary color vibrancy of Trek's outfits. The characterization, at least initially, is almost purely professional. These people have jobs, duties, roles, not personality or idiosyncrasy or charisma. It's hard to tell the extras from the leads. They're all on a first-name basis, so we get Alan, Victor, and John instead of Scotty, Bones, Spock, or Kirk. The computer has no voice. A dozen decisions have deprived these characters of Star Trek's techniques for giving them vitality and individuality, and too little has been done to put any back. Although each episode is under an hour, they're paced so slowly that they feel longer.

For all that, Space: 1999 is absolutely not a realistic show. What this setup accomplishes is to take an ensemble of hard sci-fi professionals and throw them each week into far more fantastical scenarios, which they are in no way prepared for. And they are, quite literally, thrown. By the end of the first episode, the moon has been knocked out of orbit by an atomic explosion on its surface, becoming a rogue planet on an unstoppable one-way trip to the depths of space. The mechanism is something like Iain Banks's Feersum Endjinn or Cixin Liu's The Wandering Earth, the effect like The Odyssey or Harry Martinson's Aniara or Star Trek: Voyager or any of a dozen other stories about lost ships that can't return home. The show's frisson comes from the contrast between the crew of contemporary scientists and the otherworldly, scientifically impossible threats they find themselves faced with. It's a style of science fiction that reminds me of Forbidden Planet or The Black Hole, a style that's about to be buried by the runaway success of Star Wars.

So far, I think I've identified two main types of episodes. In the first, our heroes find themselves trapped in the plot of a disaster movie or creature feature. In the second, they encounter psychic aliens from an ancient and highly advanced society that is nonetheless nearing the end of its lifespan, that will either be rejuvenated or utterly destroyed by contact with the modern day humans on Moonbase Alpha. In both cases, the lunar scientists are very, VERY badly outmatched by a situation that they can't possibly hope to overcome or master, only, at best, survive. 

The disaster and monster episodes are almost like horror movies. In the first few, SO many people die and so many buildings explode that you have to think, if they carried on like that, it would soon defy belief that there's any moonbase remaining to carry on the voyage, or any survivors left to crew it. These episodes are LOUD. The difference between the sound effects and the dialogue level is shocking. Monsters scream, broken machinery wails, the wind roars as atmosphere escapes through a breach into space. 

In the second episode, a crew member is possessed by an alien entity that turns him into a kind of vampire for heat. He freezes half a dozen people to death just by touching them before eventually blowing up a nuclear reactor while trying to embrace its warmth. In the eighth, another crewmember is tormented by the siren call of a giant tentacled beast with a single glowing eye, a monstrosity that wouldn't look out of place on the set of Atomic Submarine, and that Trey informs me was likely inspired by a monster in an Italian sword-and-sandal epic [At least the internet thinks so! - Trey]. These episodes really feel like encounters with an earlier era of scifi storytelling. Compare those two to the salt vampire or the monstrous-looking Horta from Star Trek - in Trek both are motivated by comprehensible desires like hunger or protection, not just alien malevolence. And in Trek, both are intelligent and able to communicate; in Space they make noise but never speak.

The second type of episode is a little harder for me to classify. The aliens are all either literally human or human-looking, and they all wear colorful, flowy space fashion that contrasts with the crew's bland uniforms. They've all been from technologically and socially advanced societies, often worlds that've had spacefaring technology for longer than humans have had bronze tools or writing. But there's more in common than that. They're nearly all psychic, able to read the crew's thoughts. They're nearly all trying to deceive the crew in some way. They're all set in their ways, locked in some sort of pattern they would otherwise remain in indefinitely. For all of them, their encounter with the rogue moon is existential - meeting humanity will change everything, maybe setting them on a better path, maybe causing their extinction. For the crew of Alpha, finding a way through whatever trap's been set requires navigating a conflict between the ideal and the material, between mind and body, between appearance and actuality. 

In the third episode, the moon is set to collide with another planet, but they're asked to take a leap of faith and believe that the merest touch will cause the fatal obstacle to sublime away to a higher plane of existence. In the fourth, aliens who can turn idea into matter show the crew a vision of the catastrophe that would result if they actually made contact. In the fifth episode, they're invited to join a society where everyone is immortal but no one can change, and every day is just like the last. In the ninth, they're again offered membership in an alien society, and again the offer carries much greater costs than are initially apparent.

I'm certain that Space: 1999 was influenced by the original series of Star Trek. Probably some aspects of the show are deliberate imitations, others I think must be attempts to improve on Trek or distinguish Space by charting a different course. I wonder, but I don't know, if Space influenced The Next Generation at all. The base's doctor, Helena, reminds me of Beverly Crusher. In the seventh episode "Alpha Child," an alien warlord implants his consciousness into the mind of a newborn and then rapid-grows its body; it's quite similar to what happens to Counselor Troi in "The Child." The ninth episode I mentioned, "Mission of the Darians," has a divided society that resembles the one in "Up the Long Ladder." It's certainly not conclusive, just enough to make me wonder.

Tuesday, October 3, 2023

Classic TV Flashback: Space:1999 (1975)


Space: 1999

Debut: September 4, 1975 (UK)
Created by Gerry Anderson, Sylvia Anderson
Starring: Martin Landau, Barbara Bain, Nick Tate, Zienia Merton, Catherine Schell
Synopsis: In the year 1999, the crew of Moonbase Alpha must struggle to survive when a nuclear explosion throws the Moon from orbit into deep space.

Trey: Space: 1999 was a British series that ran for two seasons on ITV from 1975 to 1977. Attempts to sell the series to a U.S. network failed, so it aired in syndication starting in 1975. It was the last production by the partnership of Gerry and Sylvia Anderson and was the most expensive series produced for British television up to that time.

In a series of events that will be familiar to Star Trek fans, the series was almost cancelled at the end of season (or series) one in part due to the fact no American network had picked it up. Fred Freiberger (known from season 3 of Star Trek and part of season 1 of Wild Wild West) was brought on board and the show was remolded into a bit more of a--well, Star Trek direction.

In the end, this didn't save it, and season 2 was to be the last.

Jason: In an interview Gerry Anderson made explicit mention of the tensions between the UK and American members of the production partnership, and was (unsurprisingly) put out by Freiberger's attempts to make the show more palatable for US audiences. The differences between season 1 and 2 of the series are stark. Right from the jump, the killer theme music from season one credits sequence is jettisoned in favor of an anemic re-imagining. 

Trey: Well, we watched season 2 episode 1, "The Metamorph" on Freevee. The Moonbase Alpha crew comes upon a planet that has the titanium they need to make repairs to their systems. The apparently lone inhabitant of the planet Psychon, Mentor, offers to make an exchange with them, but secretly plans to trap them and use their mental energy to restore the matter-transforming computer that can repair his world.

 So, I'll come clean: I chose this episode for us to watch due to the presence of Brian Blessed as Mentor.

Jason: I'm glad you did! It's a restrained performance for Blessed in this instance. He could've gone way bigger, given the outrageous events at play. He looks great, with his spray-painted faux hawk and dashing take on the traditional wizard's robes and high collar cape. Like a lot of other elements in this episode (and perhaps the series in general), the considerable visual appeal is the best thing going here. 

Trey: Is it just me or is this episode (like Forbidden Planet and the Star Trek episode "Requiem for Methuselah") another loose riff on The Tempest?

Jason: I'd say that was a bullseye. Who's Caliban? Koenig?

Trey: Mentor's goons that dress like MOTU's Zodac by way of the iPod aesthetic!

But speaking of Koenig, how did you find Landau as the intrepid commander? He's a great actor, of course, but I thought he was a bit miscast here. At the very least, I feel like it would have been better to have a "Riker" to his "Picard."

Jason: Yeah, I feel the same way. It's a bummer because Landau is great as you say, but it just doesn't seem to work. His Koenig seems like a leader prone to sudden rages who would be quite a polarizing figure among his crew, by which I mean I could see a mutiny down the road.

Trey: The show definitely looks expensive. I found myself wishing Star Trek had included extensive use of models. It definitely is a "transitional form" between Lost in Space and Star Trek in the 60s and Star Wars.

Jason: It sure does look great. As a visual feast of model-making, set design, and planet-scapes, Space: 1999 delivers. Again, the disparity between seasons is notable here. While the first season is very much inspired by the austere and realistic aesthetic of Kubrick's 2001, this second season is more colorful and outlandish in design.   

Trey: Other than the model-based sets and ships, though, I have to say the show seems inferior to Star Trek in just about every other way.

Jason: I think that's true, but I also think Space: 1999 is a very different animal. It is more impressionistic, less naturalistic, and despite attempts to make the characters a greater part of the show's appeal, not that interested in the characters. To me it feels pulpy in a particularly British way but with a non-rational, liminal quality perhaps only available in the post-psychedelia 1970s. It's clearly not Science Fiction in any real sense, but more an attempt at psychological fantasy with SF trappings, at least in the first season. By the second season, it's a bit more action-oriented but, if this first episode is any indication, also more bananas.  

I've always admired Gerry Anderson's contributions to fantastic media, but from afar. His shows, all featuring marionettes until UFO, Space: 1999's immediate predecessor, impress with their toyetic designs and devotion of screen time to effects sequences, but I haven't yet been able to get into the Uncanny Valleys they occupy. The addition of actual human actors to the equation, unfortunately, takes this show into a weirdly Unpleasant Valley. 

Trey: I believe those are super-marionettes with powers and abilities far beyond those of regular marionettes. 

Jason: Yes, well, they still reside in the same Uncanny Valley. A side note: I'm curious to have a look at writer Johnny Byrne's short story contributions to the UK SF magazine Science Fantasy.  

Trey: That could prove interesting. We should hunt it up!

Jason: Alright. Verdict time: I enjoyed watching this episode and am curious to dip my toe further into the series' two very distinct seasons. Will I? I don't know when!

Trey: I thought it was interesting, but I feel like it would take a lot to make me love it. Even perhaps the mild affection for the eccentric relative as I feel for Lost in Space.

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